Post by Chakra on Jul 6, 2006 17:50:20 GMT -5
These are the special abilities that are allowed. Remember, only 45% of the populations have these abilities, and will be temporarily banned if the limit is overwhelmed. There are only THREE abilities available to ONE character at a time. No more than that.
Element Blast- Well, depending on what the person's element is, they can use it as a weapon. For example, shooting ice (which is branched off from water) out of the palm of your hand. This is a default ability, so there is really no need of saying they can do element blast.
Telekinesis- The power to move objects with the mind.
Teleportation- The power to transport to another place
Telepathic- The power to read and communicate with your mind. You can also sense if others are aroud you (dependent on age, how far the sensing can reach in distance).
Healing- The power to heal oneself or others.
Curse- This is actually two different powers; One jinxes the one who is being cursed. But this curse normally works for people who have immortality (which is very rare nowadays) or are dying (or are ghosts and are dead), and have a grudge against someone. The other is a bad gift, but staff will let you be unique on that one; as long as they have a well-written story behind them in the background.
Levitate- Similar to flying, only without wings.
Summon - To summon other people, creatures, things, etc. To wherever you are.
Force Field- A strong line of defence. All dependent on your element, you can make a dome or orb around yourself as a sheild.
Transformation- The ability to turn into almost anything possible.
Invisability- A bit of a rare talent, so this is also under age limit- 23+ years of age. The ability of turning invisable.
Time Control- Very useful, but very risky. For sometimes it's very possible for the ability to be out of control and causing chaos to both humanity and the character him or herself.(Age Limit- 30+)
Premonitions- Is a very useful gift, but can be overwhelming. Sometimes the visions (or dreams) of the future can be too much to handle, and can be emotionally painful to one who can see what happens to another. It cannot be controlled, though luckily it is sort of a rare gift. (You need to really put in enough detail in the background in order for this ability to slide).
(more will be added soon. Suggestions will be taken in by admin.)
Element Blast- Well, depending on what the person's element is, they can use it as a weapon. For example, shooting ice (which is branched off from water) out of the palm of your hand. This is a default ability, so there is really no need of saying they can do element blast.
Telekinesis- The power to move objects with the mind.
Teleportation- The power to transport to another place
Telepathic- The power to read and communicate with your mind. You can also sense if others are aroud you (dependent on age, how far the sensing can reach in distance).
Healing- The power to heal oneself or others.
Curse- This is actually two different powers; One jinxes the one who is being cursed. But this curse normally works for people who have immortality (which is very rare nowadays) or are dying (or are ghosts and are dead), and have a grudge against someone. The other is a bad gift, but staff will let you be unique on that one; as long as they have a well-written story behind them in the background.
Levitate- Similar to flying, only without wings.
Summon - To summon other people, creatures, things, etc. To wherever you are.
Force Field- A strong line of defence. All dependent on your element, you can make a dome or orb around yourself as a sheild.
Transformation- The ability to turn into almost anything possible.
Invisability- A bit of a rare talent, so this is also under age limit- 23+ years of age. The ability of turning invisable.
Time Control- Very useful, but very risky. For sometimes it's very possible for the ability to be out of control and causing chaos to both humanity and the character him or herself.(Age Limit- 30+)
Premonitions- Is a very useful gift, but can be overwhelming. Sometimes the visions (or dreams) of the future can be too much to handle, and can be emotionally painful to one who can see what happens to another. It cannot be controlled, though luckily it is sort of a rare gift. (You need to really put in enough detail in the background in order for this ability to slide).
(more will be added soon. Suggestions will be taken in by admin.)